Clash of Cultures
Clash of Cultures
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Naam | Clash of Cultures |
Categoriën |
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Duur |
180 minuten
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Aantal spelers |
Min
Max
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Leeftijd | 12 |
Uitgegeven in | |
Type | Bordspel |
Laagste basisprijs ooit | €62,95 |
Hoogste basisprijs ooit | €95,00 |
Verzendkosten | ||||||||
Winkel | Voorraad | Basisprijs | NL | Prijs NL incl | BE | Prijs BE incl | ||
Summoner | €64,95 | €6,95 | €71,90 | €11,50 | €76,45 | |||
Spelspul | €70,00 | €6,00 | €76,00 | €9,50 | €79,50 | |||
DeRodePion | €72,50 | €6,95 | €79,45 | €6,95 | €79,45 | |||
Adriaensen-speciaalzaak | €76,30 | €5,00 | €81,30 | €5,00 | €81,30 | |||
Spelonk | €78,50 | €4,99 | €83,49 | €4,99 | €83,49 | |||
Spellenvariant | €84,99 | €0,00 | €84,99 | €3,99 | €88,98 | |||
Spelshop | €81,50 | €8,00 | €89,50 | €6,00 | €87,50 | |||
Spellenhuis | €90,95 | €0,00 | €90,95 | €0,00 | €90,95 | |||
Sheepgames | €83,50 | €8,20 | €91,70 | €5,00 | €88,50 | |||
Spellenrijk | €95,00 | €0,00 | €95,00 | €0,00 | €95,00 |
link naar boardgamegeek | http://www.boardgamegeek.com/boardgame/40765 |
Uitgevers |
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Omschrijving | |
From Christian Marcussen, the creator of Merchants and Marauders, comes Clash of Cultures, a civilization game in which each player leads a civilization from a single settlement to a mighty empire. Players must explore their surroundings, build large cities, research advances and conquer those who stand in the way. The game features a modular board for players to explore, 48 distinct advances, seven mighty wonders, and loads of miniatures and cards. The winner will create a culture that will be remembered and admired for millennia. Advances The game features about 48 distinct advances. The whole "tech-tree" is very flexible with no dead ends, yet still intuitive, sensible and "realistic." Additionally you have a great overview of what advances other cultures have - no need to ask - just look. Modular Board Players start with a civilization in its infancy. Move settlers to uncharted regions and reveal the terrain and its resources. Several mechanisms have been implemented to assure that an unlucky placement of region-tiles won't be a decider. Playing Time The game covers a time span similar to AH Civilization - that is to pre-gunpowder. This epic game is playable in about an hour per player! This is a pretty good playing time for a game that covers so much ground as this game will. City management Players expand their cities through the game. But not just to the generic larger city. Players instead choose a building type which represents the growth of the city. For instance you can expand a city with a port, fort, temple and academy - all with different benefits! Additionally cities can be "angry," "neutral" and "happy." Everything integrated in an intuitive and elegant fashion. Multiple paths to victory Earn points through: - Founding cities and increasing their sizes - Advances - Objectives - Wonders - Events |
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